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#78277 And that's a wrap.

Posted by Monkey on 14 December 2013 - 04:08 PM

Finishing up the finale of our half-decade running server, we've finally come to the end of EC SSTRP as we know it. But before we bury our stuff into the ground, I'd like to make the following acknowledgements:

 

The development team. Over the years, they've contributed a countless amount of time making everything work up front and behind the scenes. Whether its maps, models, content, or all of the above, they've advanced the server into something I'd never have imagined of in the past. These people are: Chewgum, Emptywater, Torch, Tagger, B00ce, Lankist, Trema, GorgeFodder, Danilov, Eamonn, Deershark, and Lax.

 

The admin team. Perhaps you can call these people the columns of this 'building'. They've dumped so many hours of their life into SSTRP, spending dedicated hours into events work, and doing damage control. These people include: DarkyD, Snaggy, Omega, PlasticVenom, GorgeFodder, Flash, Colley, Hobo, Burning Bullet, Eamonn, Badjack, Kingy, BMAirmage, Torch, Lankist, Trema, Lax, Tagger, b00ce, Deershark, Nive, GrebZero, Light, Vorn, Rogue Ryan, Lucifer, BigDog, and a countless number of others who were admins before EC.

 

Wolly. A long time friend and partner-in-crime of running this community, we've been playing/running servers since the summer of 2006 when we first stumbled upon a build server. Starting this community was his idea, and his contributions are impossible to quantify.

 

All the players. Obviously, the community and everything that it held up was always for you, the players. EC had an immensely loyal population of players, of which are still here since the beginning. We thank you for your support (and hopefully, continued stay on the forums) despite numerous periods of downtime, general periods of stupidity, and unresponsive management in the recent year. To the donors, we cannot thank you enough for giving us financial support to keep us alive.

 

And anyone I've forgotten or missed on these lists, I also thank you.

 

Thank you everyone--the last 6 years have been life-changing! EC wishes you happy holidays and great new year; 2014.




#68850 Official Screenshots Thread [48th, 557th, 588th, 7th]

Posted by Dan on 04 May 2013 - 03:59 PM

aeba352074a6b8bd437c3d3ed0bf70cf.png




#77679 The end of an era

Posted by Omega on 24 November 2013 - 05:19 AM

Monkey... did you just post a leaving thread?

 

You know the rules.




#72590 The 'Send Wolly to College' Fundraiser!

Posted by Wolly on 05 August 2013 - 12:45 AM

Hi guys!

 

Like most functional human beings, I want to make something of my life, in particular, doing something other than managing a SSTRP server! Whilst that's been loads of fun for the past 5 years, I'd like to do something different with my life. I've contributed quite a bit to this community over the last 5 years, and I've had a ton of enjoyable experiences that I will lovingly recollect when I'm a miserable old person sick of dealing with my offspring! So in a weird sort of way, I'd like to help you help me. If you guys can contribute to sending me to college to get one of those 'educations', I'll reward you with cool stuff in-game! It seems pretty win-win to me. So why should you fork over your hard-earned dosh? You don't have to, of course, but you'd be missing out on some exclusive perks that are only going to be a part of this fundraiser.

 

So what do I get for helping a moose go to moose school? You'll get some (hopefully) unique in-game rewards and accesses to some of the coolest gear that we can code! I mean of course, if nothing here really appeals to you, here's what we can do! You can PM me an idea for something you'd like to see, and I'll tell you how feasible it is and what it would take to get it in game. Now, of course depending on how many people decide to contribute, we may offer special rewards for total amount contributed. Want to see a collection of the best threads in the admin board? Contribute! Want to see a day in the life of a Wolly? Contribute! Want to see something that sucks significantly less than those two things I just mentioned? PM me and contribute!

 

Man, what's in it for me?

 

If the self-satisfaction you can derive from the knowledge that you helped send a moose to school isn't enough, we've put together a few perks that you might be interested in. They're alright, nothing too spectacular. (Just kidding, they're pretty f'kin awesome.) And Epsilon gets a portion of the proceeds as well! Servers don't run for free!

 

Okay, I'm sort of convinced, sending a moose to school (and paying for server bills) is pretty important. But what exactly do I get for supporting moose education (and that twisted abomination of plastic and metal that runs our patchwork gamemode)?

 

This is what we've decided to offer for the fundraiser.

 

10$ - An old school Morita III for all your characters, and a customized rare item for any 1 character with a 2x credit multiplier.

 

25$ - Everything that you'd get for 10 bucks, but you also get a cool camouflage pattern for your MI (images incoming ~midweek) and the option to use purely incendiary ammunition - no more normal 'boring' bullets, you gon' set shit on FIRE.

 

50$ - Access to the 'Kool Kids Klub' model, seen here. Also, you YOURSELF will run an event in-game with temporary admin powers. Cool, rite?

 

There is also the stuff that only exists in your mind that you could possibly want to see come to life, and we could always see if something can be worked out in that department.

 

Now this is the first time we've tried something like this, and here's how it's going to work.

 

Send me a PM with your Email, Forum username, IC name, and a link to your steam community page. That last one is really important. Oh, you should also tell me what you paid for on the thread, and maybe what you want to see on there, or possibly something you'd want to see. After that, I will add your SteamID to the perks list. Although the system currently isn't functional, I'm hoping to have it operational by Friday (the 10th), if not, 1 week from now guaranteed (The 12th).

 

After you've sent the PM, click this button here:

 

btn_donate_SM.gif

 

And it should be self explanatory! Although, if you don't feel like paying right now, I can take your name down and simply wait until there's something to receive for your contribution. I understand this might seem a little unprofessional, but it's the first time we've done something like this and we're seeing how it's going to fair, and if we'll do something like this in the future. I appreciate any comments, questions, or concerns you might have. Please don't hesitate to PM me about something you see here. The fundraiser ends in 2 weeks, so on the 19th we will be no longer accepting contributions to the fundraiser!

 

Thank you for your support over the years, and I hope we can continue to serve the federation together! - Wolly.

 

We will probably change the contents of this thread up as we get feedback. Be it negative or positive. Rewards are subject to change should player feedback find it appropriate.

 

 

Epsilon Community® - Give us your money! ™

 




#66147 Rising

Posted by DarkyD on 21 March 2013 - 12:04 PM

Watch in HD!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


#72322 PK Address

Posted by Wolly on 31 July 2013 - 04:41 PM

Hi.

 

 

When SSTRP first emerged back in 08-09, we didn't really have a permakill system in place and just used NLR for the most part. We opted to ignore continuity as most players decided that character development wasn't entirely essential and didn't mind voiding events prior to a death. However, as more value was placed on character development as time went on, more value was placed on their development and it had become a serious issue to void events occurring prior to a death. Keep in mind that this was in a 'golden era' amongst the circle-jerking members of the player base and administration team, where interpersonal RP was far more frequent than killing bugs. We had tensions between groups in the mobile infantry that escalated into friendly-fire conflicts inside our base on wastelands, and the need for a solution to what was essentially justified DMing was apparent. After a few dozen complaints about NLRing ruining the continuation of deaths, and the inevitable deathmatch that would occur shortly thereafter, I devised a Permadeath system that was based on getting points and approval from the administration team. Now, we were able to put a character down for good, and would often do so if necessary.

 

What was once a sparsely-used option for our administration and members of our playerbase to dispose of a character has now seemingly been bastardized into a tool that is used to punish people for, in hindsight, minor mistakes. Although we do have other options available to let players know that they've messed up, it seems that getting your character killed for good is now the #1 method of telling someone they've made a bad move. I often get requests over SF that explain, in depth, why they want to kill a player for some trivial reason that would simply be solved by NLRing the character. So I conducted a few experiments. I opted to simply not reply to any PK requests. I quickly learned that a majority of the administration team would just rather PK the person by consulting their comrades in the team for points. In the end, you can see what has resulted. If you anger the administration team, and they really want your character dead, it can happen. The game is now, effectively, rigged, in terms of killing characters. I originally intended for permakills to be a strictly IC occurance, planned out and carried out in understanding that the victim may be at risk of suffering a permakill. Now, they're giving out for the slightest fuck up, and completely on a whim.

 

I will admit two things.

 

- The system is not working.

- We need a community-based replacement.

 

So here's what we're going to do.

 

I'm going to lock the thread. I'm going to watch it for an hour or two, and delete anyone who can reply and dares to do so. Tomorrow, I'm going to make a thread that will be for discussing the PK issue in an open, civil format. Tonight, while you're still awake, think of a solution to the PK problem. I have a few ideas in mind, and will be bringing them up tomorrow. When we've all had a second to calm down.

 

 

Thanks.




#53429 Retarded week

Posted by Wolly on 16 August 2012 - 11:23 PM

Welcome to Epsilon Community.

Every week is retarded week.

I am your tardtender, a hurr-durr derp schlerp?


#61310 Xian tour

Posted by Wolly on 08 December 2012 - 02:46 PM

ah yes the xian tour
thank you sir i will take millions of these


#77673 The end of an era

Posted by Monkey on 24 November 2013 - 01:15 AM

At the time I am writing this post, the date is November 24th, 2013. That makes EC approximately 5 and a half years old. But EC has history that extends longer than that. It originated from a community called MWRP, and you guessed it, Monkey and Wolly's Roleplay. SSTRP has been running for more than 6 years to this day.

 

And we've survived everything. Horrendously long and unexplained downtimes, regular DDoS attacks by angry 12 year olds, merges that changed our name and policies, legendary members coming and going. We've survived everything thanks to the amazing people in EC who has supported this community with unwavering loyalty. 

 

When Wolly and I first started SSTRP back in the summer of 2007, we had a 40 slot server that was rented from a small company. It wasn't even ours--we borrowed it from a friend who's community just became defunct. Within the last 30 days of that billing cycle, we turned SSTRP into a huge hit. We went from HL2RP, to SSTRP, and to multiple RPs... some old members here might remember that we've had a WW2RP, a build server, multiple servers in various games (including but not limited to L4D2, L4D, CS:S, DOD:S, HL2DM, Obsidian Conflict, etc). The little summer project that we worked on became a huge hit. And we've been shaping it ever since.

 

But for everything, there is an end. And we see it that the end of the road has come for the two of us.

 

EC has been an absolute pleasure to run. Yes, there are more retarded memories than there are good ones, but those were all enjoyable. When we first started up SSTRP, we never intended it to become a serious roleplaying server, but rather, an enjoyable environment for people to play in. Have we continued to maintain those standards? I think we have, if we base that question on pure enjoyability. The level of seriousness in our server may have increased (yes, imagine how it was back in the first few years) but we have always made adjustments that would be welcomed by the general public.

 

I'd like to thank everyone who has been a part of our journey. This includes the admins, the developers, the ideas-people, the donors, and the players--which is basically everyone. At one point or another, we were all just normal players who enjoyed this thing called Starship Troopers Roleplay. We could not have become what we are today without you.

 

Wolly and I will be closing the SSTRP server effectively on December 17th, 2013. We've absolutely exhausted ourselves creatively, and with life catching up on us, it's become virtually impossible for us to maintain EC up to a standard that we've held before. I will continue to maintain the forums until activity diminishes or when we run out of funds. EC will continue to be an online gaming forums community, but our SSTRP will be no more.

 

And before that happens, we'd like to arrange one last, final event for the community.

 

On December 13th, 2013, from 4 PM to 8 PM EST, we are holding a final event for SSTRP that will tie loose ends with the current division, and indefinitely put an end to the EC-SSTRP timeline. We will increase the slots for the server for this day to accommodate more players (if needed).

 

We look forward to having you there!

 

On behalf of every single executive member that has been in the Epsilon Community, we thank you for your support over the last decade.

 

- Monkey




#69193 How to fix games not mounting on Gmod

Posted by Voodoo on 11 May 2013 - 07:01 AM

If you've recently played the server quite alot of people have complained that their HL2, ep1 and ep2 isn't working (Usually what is broken so do it for these three).

 

But first one way to see which games arn't working is to start Garrysmod and click 'Start New Game' and if you're having the same problem as anybody else then you shouldn't have on your maps sub-sections:

  • Half-Life 2
  • Half-Life 2: Episode 1
  • Half-Life 2: Episode 2

 

I've been searching around and found a fix on Facepunch and simplified it. So here goes:

 

Spoiler

If you're too special, I can upload pics if requested.

 

 

I can vouch for this method as I tried it before hand and it worked flawlessly.




#73001 Get EC a Dev-key!

Posted by Voodoo on 09 August 2013 - 05:33 PM

This is more aimed towards Monkey/Wolly!

 

Get EC a Developer key for clockwork! They've been open for months and it's real simple to apply for. It could help advertise EC as a SSTRP rather than a HL2RP and would let you change things like loading screens etc.

 

 

http://forums.clouds...hp?topic=2459.0

http://forums.clouds...hp?topic=2459.0

http://forums.clouds...hp?topic=2459.0

http://forums.clouds...hp?topic=2459.0

http://forums.clouds...hp?topic=2459.0

 

 

Do it! For EC!




#67579 Epsilon Community: Starship Troopers Spawn List.

Posted by lethaldexter on 09 April 2013 - 05:34 PM

It's a simple premise; since the 'Garry's mod 13' update, and Garry moved the Spawnlists over to a new, more durable and sufficient spawnlist coding format, we'd lost our spawnlists! Oh no! - but that's not a problem, I'd spent a few hours organizing as many props into an adequate list as possible. Should be relatively simple to use, and find your prop. It's not recommended you install if you do not own 'CCREPT', but there's no difference what-so-ever except the exclusion/restriction of not being able to spawn them. 

 

Symbols:
+ | Added / Fixed / Added Acolytes 

- | Removed / Edited

LOL | Nanites applied. (Not an actual feature)

 

Links:

New Spawnlist:

Download: Mirror 1  Mirror 2

Screenshot: http://cloud-4.steam...0A158CF36AF6C4/

 

NOTE: Mirror 2 has a more updated version of the spawnlist; includes camouflage MI

 

+ - Reorganized Spawnlist; added PAC props, cleaned it up, added TITLES (TITLESSSSSSS)

- - Null, except I lost the weapon paths, so they're not included. Use the 'Search' bar. 

 

Old Spawnlist: (Not Recommended, new version: ^ )

SSTRP Prop Spawnlisthttp://www.mediafire...5s7xcey7dcennj7

SSTRP PAC Propshttp://www.mediafire...6xm7292yd6xpq5j

 

 

 

Installation:
C://Program Files/Steam/Steamapps/Common/Garry'smod/Garrysmod

 

Note: Some models' have additional bodygroups / skins, to edit the corespondign item use: C -> Right Click on <Model> -> 'Skin/Bodygroup'




#64802 'Solar Superstorm 2013'

Posted by Omega on 07 February 2013 - 05:16 PM

inb4 solar storm deletes torch's models


#61324 THE GERMANS ARE BACK

Posted by Joker on 09 December 2012 - 01:59 AM

Welcome back to the cesspit that is EC at the moment. :P


No thanks to you.


#75337 Official SSTRP Canon

Posted by Omega on 28 September 2013 - 07:18 PM

EC Starship Troopers Canon Thread

(Refer to the Timeline Thread for specific dates and details)

 

For many long decades, the Terran Federation and the Arachnids had warred across the stars in an unending stalemate. Whenever either species launched a great offensive, the tides turned only months later in a cycle that felt as if it would continue on for an eternity. But Earth remained safe behind Federation borders as it always had, and Klendathu remained just within the reach of the Federal armed forces, but too entrenched to fully grasp while endless hordes of bugs continued to spread across the galaxy, infesting planet after planet and devouring everything in their paths.
 
Then came August 25th, 2259. A date that would forever be burned into the hearts of every man and woman in the galaxy. The day humanity's greatest fortress, the proud blue planet, finally fell under the onslaught of the arachnid war machine. Separatists, a unified faction of rebels that opposed the Federation's iron grip on humanity, had infiltrated the Terran government and begun a dastardly plan to overthrow the Federation at all costs. The result of this plan was the sabotage of the Solar System's entire defense grid, at a key moment when a routine wave of bug meteors were headed for Earth. With the system's otherwise impenetrable defense network completely shut down, the bugs won the battle before it began, and Earth's population was in ruins in less than 24 hours.
 
Of course, humans are a stubborn and proud species. As the apocalypse unfolded on Earth, a last resort protocol was rushed into action by Federation High Command in a last ditch effort to save humanity's capital; the result being a mission known as Operation Tempest. Every able military force in the galaxy converged on Earth in hopes of driving out the arachnid menace, with millions of soldiers making landfall to face the threat head on, and hundreds of warships dropping into low orbit to glass entire continents that were deemed impossible to recover with infantry based combat. The battle was furious, but the winner had already been determined. Earth's original defenders perished in the arachnid blitz, and the bugs had already entrenched themselves and began multiplying by the time Tempest had commenced. The Federation reinforcements landed in force, only to be cut down by endless waves of arachnids on par with the Battle of Klendathu. Warships in orbit sunk one by one as plasma bugs emerged on the battlefield in numbers that none could have predicted. In less than a week, the Federation Main Fleet was completely destroyed and the Mobile Infantry's numbers and leadership were reduced to ashes.
 
Determined to provide humanity with a better future than the one given to them by the Federation, the Separatist Regime immediately established its newfound dominance in the galaxy. Many outer colonies were conquered by the rebels in the days after Tempest, and having been abandoned by the Federation as all it's forces were ordered back to earth, many of the colonies had no choice but to obey their new leaders or face the arachnid threat alone. However, even the Separatists weren't ready to face the arachnids. Only a short month after establishing dominance, the arachnids began to pick off the outer colonies one by one. Without the Federation to stop them, the swarm advanced unchecked, as the Separatist armed forces were tied up establishing martial law on their newly conquered worlds and unable to effectively fight the alien threat. The "Separatist Regime" quickly lost it's central leadership and was reduced to the "Separatist States," and then the states began fighting each other over resources and were practically reduced to being petty terrorists and pirates.
 
As the separatist rebellion collapsed under itself, the remnants of the Federation began launching guerrilla strikes to dethrone the more organized separatist factions. When Nero was liberated from separatist rule, the rebels' supply lines practically ceased to exist and their war machine ran out of fuel. In the following chaos, Commander Barladeske seized control of what remained of the separatists and unified them once more, however this only served to make the remnant Federation force's job even easier, as Barladeske gathered all of the Federation's targets into a single spot. With Operation Clean slate, Barladeske and most of the galaxy's heavily armed separatists were wiped off the face of the milky way. Although there existed rumors of a "man of dust" rallying what remained of Barladeske's separatists somewhere in the outer colonies, the overall threat of the rebellion had ended.
 
While units such as the 7th and 88th Divisions were battling humanity's foes and removing obstacles in the outer colonies, a man named General James Wolfram was fighting his own battle in the secured areas of space closer to the core worlds. Treaties were signed, personnel recruited, and corporations contracted to begin producing new weapons and ships for the war effort. As the last of Terran High Command, and one of the few survivors of the battle of Earth, General Wolfram called every favor he was owed and used every trick in the book to put humanity back on its feet, so that his species could face the trials ahead. As the other remnant forces rallied with his flagship, the Gilded Aurora, it was an obvious decision to elect the General as humanity's new leader; the Sky Marshal. Although he was offered the position in its entirety, Wolfram declined and refers to his role as the "Acting Sky Marshal," and vowed only to hold the makeshift title until mankind's battle was finished, and Earth is safely returned to its rightful owners, for a true Sky Marshal must be properly elected. To fully embrace the job without a proper democratic process would be tyranny the likes of which had been employed by the short lived Separatist Regime, an act that Wolfram deemed irredeemable if he were to commit it.
 
With a full fleet behind him and thousands of battle hardened troops at his side, Wolfram launched Operation Valiant Guardian and eliminated a powerful arachnid stronghold on the planet Valguard. This victory allowed the new main fleet to push further than ever before, and Wolfram's united force aligned itself to begin pushing into the Sol Sector; to begin pushing towards Earth. The final battle for the pride of mankind draws nearer with each passing day, but only time will tell whether it shall be man or bug that takes up the mantle as masters of the galaxy.




#77870 Colony RP

Posted by GorgeFodder on 26 November 2013 - 02:53 AM

BGP0KBi.jpg

The good thing about the Hope-Class landers was that they were designed to be dismantled once the colonists had landed. But in this case the settlers have retained a lot of the superstructure as offices and stores. The heavy armour and blast-shielding also serves as a great haven against desperate raiders who come from less fortunate settlements, you can also clearly see a mix of buildings, some made from the metal of the lander and some from locally cast concrete.

These landers are part of the 2nd wave 10 years later, we learnt a lot of lessons when more than 80% of the first wave failed due to CLASSIFIED attacks and mysterious REDACTED.

(Obviously the map is massively work in progress, the skybox will deffo be changing, and a lot of the design will, but you get the idea)

The main backstory will be released 'when it's ready'